This is low poly, hedra sphere with all quads, intended for use as a base for creating other kinds of spheres with correct topology.
Due to the low poly count, it’s not quite round. I would recommend adding a UV sphere object to the scene, and then adding a Shrink/Wrap modifier on the hedra targeting the UV sphere to make the hedra more round (if, for example, you further subdivide the hedra to get a higher poly count).
I also include the flat version of the “sphere”, just in case.
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