奇怪的光

Strange Light 1.0

Area like light with some extra features like:
Vertical FOV
Horizontal FOV
Max distance
Min distance

This shader should be applied to a plane that has not had it’s rotation zeroed-out/applied.
If the plane has been scaled the scale should be applied and shading set to flat. Not doing so may cause the FOV’s to be incorrect

Strange Light preview image 1

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