LoD0: 5976 Tris / 3148 Verts (Cannon only 3816 Tris)
LoD1: 2572 Tris / 1426 Verts (Cannon only 1372 Tris)
LoD2: 1050 Tris / 615 Verts (Cannon only 578 Tris)
3x 1024px textures (diffuse, normal, specular)
1x 512px texture (AO, using secondary UV channel with non overlapping UV islands)
The base normal map has been baked from a high poly mesh using a cage for proper ray-casting.
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