Freestyle demo based on my latest work (watch it in HD).
This version uses a single, user friendly, BI material, instead of 2 linked scenes, 4 Cycles renderlayers, 4 Cycles materials and 20 compositing nodes.
To use the material the object has to be UV unwrapped. A simple U -> Cube Projection works well in most cases, that’s how I unwrapped the sawshark.
Textures were done in photoshop from scratch. Swap them with other tileable ones to achive pencil and other hatching effects. You can control the textures scale inside the material with the mapping node.
© 版权声明
本站除原创作品外的资源均收集于网络,只做学习和交流使用,版权归原作者所有,请在下载后24小时之内自觉删除。若作商业用途,请购买正版。
THE END
- 最新
- 最热
只看作者