A wasp. Rendered in cycles
With walk animation using empties as ik-targets for legs.
Layer 1 – The insect Layer 2 – The surroundings Layer 3 – The hair-strand object Layer 4 – A version without mirror and subsurf applied (and without hair) Layer 5 – The armature, IK-targets and top parent
http://www.flickr.com/photos/25948865@N03/7541671316/
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