This glass shader is based on Kirado’s technique to simulate dispersion in cycles. I edited it so that the colours can be changed. The NodeGroup uses Agus’s fake absorption technique so thinner parts of glass are less saturated.
There are other NodeGroups included like a car paint shader using TheFull9Yards’s (Conner Addison) technique (I have changed it so you can pick what colour it is), Agus’s wire frame NodeGroup and My own checker board Version, and Agus’s fake SSS material (slightly modified). I hope the NodeGroups are relatively easy to understand
© 版权声明
本站除原创作品外的资源均收集于网络,只做学习和交流使用,版权归原作者所有,请在下载后24小时之内自觉删除。若作商业用途,请购买正版。
THE END
暂无评论内容