This procedural cloud is made using blender 2.91’s ability to convert meshes into volumes. You can customize this cloud super easily: simply create a rough cloud shaped mesh, select volume object, and set its first modifier’s object field to your cloud shaped mesh. That’s it! Don’t forget to hide your cloud shaped mesh from the render. The volume displace modifier is then used to make the volume look cloud-like and natural (this is already set up).
Nishita Sky Environment Texture and cloud texture are already set up and ready to go. The compositor also has the denoising node set up to make rendering super fast!
© 版权声明
本站除原创作品外的资源均收集于网络,只做学习和交流使用,版权归原作者所有,请在下载后24小时之内自觉删除。若作商业用途,请购买正版。
THE END
暂无评论内容