This shader is sort of like a satin or a silky cloth material. For this shader, I used the new Anisotropic BSDF shader in Cycles, mixed with a Diffuse BSDF. In order for this shader to work, you need a Blender build that is at least revision 51267 or newer, which you can just download from GraphicAll. The shader is fully customizable and very simple and easy to understand. Just around with it if you aren’t getting the result you want. The lighting setup was made by “Elbrujodelatribu” and can be downloaded here on Blendswap. If you want to see the node setup and some for shaders you can go here, http://davidzerba.wordpress.com/2012/09/22/cycles-shaders/.

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