皮革(自行车材料)

Leather Material using blender-internal Textures only.

I will use this material in a scene with 1BU = 1dm, but I set up the nodes in a way that you can easily adjust the scale according to your needs.

The colour is also easily adjustable, i provided some examples.

Since the textures use the UV coordinates as input, the material could probably look strange on objects that are not UV-unwrapped.

I’m new to clycles and material nodes, and I’ll be thankfull for your comments and suggestions.

Please note: this is not a “renderable” test scene, you will have to append or link the material to your own file.

Leather (Cycles Material) preview image 1

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