OK, here we go! I couldn’t resist to publish this. I labeled it version 1, because I can do better than this, but I have to start over, from scratch. For the reef itself I used the sculpt mode for the first time. The water is just a plane with the ocean modifier and a water shader with volumetric absorption. For the palm tree I gave Eon’s Plant Factory a quick shot, exported to fbx, made some adjustments in Blender and fixed the faulty shader. I hope you like it. There’;s a lot of room for improvement, so go ahead and tweak it… and don’t hesitate to post your critics and I’ll try to do much better with version two 😉



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