Much inspired by Andrew Prices "City-Tutorial". Textures (from cgtextures) and Skymap not included but UV-prepared. Some different buildings with even more different roof-setups pretending a city through particle settings. As always in Blender - it could have much more detail (espec. roof design, texture variety & compositing) if one wants. If I continue working on this I
ll post the result. In this shot I do like the strange building in the foreground – looks like it`s falling over…
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