Some Billiard Balls I made in Blender 2.63.14 for the BlenderGuru Photorealism Contest. Everything is setup up for Cycles but I’m sure it would be super easy to convert it to Blender Internal. Textures were made with Gimp 2.8. I only rendered it at 250 samples in order to keep some of the noise, but you could render it longer if you want. All the textures are in the zipped folder. The dust on the lens texture isn’t included because I found it online so I don’t know the licensing on it. I hope this is useful for somebody. 🙂
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