太空人的装备和纹理

I liked Rebootking's "Space Man" concept, so I retoped to a mesh that you could texuturize and rig it. At12000 poly's it is still a little high, but kept as much of the orignal shape as I could. Rebootkings mesh had too many intersecting faces to use further, nice for a concept mesh, but not to texurize or rig.

The images are 2 k raw TGA's hence the size. I left them as raw so you could continue playing with texture painting. Could have went on for hours painting. I was able to get 1000x more detail painting without having to add more poly's. You can always up the poly's with mutli-res and scuplt some more or retope and reduce to a simple mesh for BGE or Unity.

Rigged it with Rigify. Has a simple walk animation. Camera spins. Cool dual shadow lighting that looks quite natural.

See 2.6 texture paint tut

http://vimeo.com/43319436

http://www.youtube.com/watch?v=DMfAxlRhKPI

Space Man_Rigged_and Textured preview image 1

© 版权声明
THE END
喜欢就支持一下吧
点赞15 分享
太空人的装备和纹理-魔酷网
太空人的装备和纹理
此内容为免费资源,请登录后查看
R0
免费资源
评论 抢沙发

请登录后发表评论

    暂无评论内容