This is Bao, a cinematic game-ready character rig I’ve created within blender. It uses bone-transforms only.
I’ve made this fighting animation to test my rig, to improve some minor issues, I have been experiencing with the rig and also just have a bit of fun with animation.
You can get the Rig on Gitlab.
You may not re-sell this rig on it’s own. You do not need to use the exact same lisence, when using this project, however you must allow others to remix your work for at least non-commercial purposes.
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