
资源介绍
Place FK chain points in Sculpt Mode to pose the mesh
Compatibility: Blender 4.3.0+
官方介绍(中文整理)
在雕刻模式中放置 FK 链点以显示网格。
雕塑模式中的有套套装的 FK 链
您是否希望 Blender 默认的 Pose Brush 工具具有更多功能来让您的角色和生物 成为更好的体验? 我也有! 有了这个 N 版面添加, 您最多可以加100 点来变形, 而不离开雕塑模式 !
包含 3 种颜色编码视觉, 通知您您在哪个进程步骤中 :
红色 : 当单击激活按钮时, 您可以放置最多100个红色点( 默认情况下 20 个; 单击此字段并键入任何数字最多100 个以增加计数) ! 此外, 默认情况下, 这些点将被编号在您放置的顺序中( 在 N 面板中有一个点) , 请单击任何先前添加的点来选择它, 并开始添加其他“ 子点” 的分支, 如树或手上的手指 !
蓝 : 打中 Enter 后,您现在可以输入工具的波斯模式。
绿色 : 当您离开鼠标时, 单击“ 蓝点” 并拖动“ 蓝色点”。 鼠标的孩子会转绿, 告知您目前所受影响的一切。
应用或取消工具 !
放置红点后, 输入后, 进入 Enter 键后, 您将进入此添加的外形模式。 您可以在此决定应用您所作的变形, 或者在您开始添加点之前按取消键返回原始网格。 很容易测试它, 然后甚至不需要在继续雕刻前 修改。
注意 : 如果您正在经历任何网格撕裂 : 如果您按下 Enter 键, 则用 N- 面板按钮清除 N 面板断裂点( 如果您仍然处于红色模式中, 只需按下撤消) , 然后在正在撕裂的区域添加点。 这将保持网格完整。
如果您检查了这个插件, 并享受了它 : 谢谢! 请在您的反馈下方留下一个注释, 并对这个插件发表一些意见。 我为此默默工作了一年多, 以解决个人工作流程问题, 最终将这个问题提高到一个可行的状态。 如果您想要帮助支持这个插件, 请考虑访问下方链接的我的 Ko- Fi 页面。 再次感谢您, 玩得开心!
ko-fi 页
查看官方原文摘要(English)
Pose-able FK Chain in Sculpt Mode
Do you ever wish that Blender's default Pose Brush tool had a bit more functionality to make posing your characters and creatures a better experience? Me too! With this N-Panel add-on you can add up to 100 points to deform your mesh without leaving Sculpt Mode!
Includes 3 Color Coded Visuals to inform you of which step in the process you're in:
Red: When you click the Activate button you can place up to 100 red points (20 by default; click this field and type any number up to 100 to increase the count)! Also by default these will be numbered in the order you place them (there's a toggle in the N-Panel), click any previously added point to select it and begin adding other branches of "child points" like with trees, or fingers on a hand!
Blue: After hitting Enter you can now enter Pose Mode of the tool.
Green: When you left mouse click a Blue point and drag that point and its children will turn green to inform you of everything currently being affected.
Apply or Cancel the Tool!
After placing the red points, and hitting Enter you're inside of the pose mode of this add-on. From here you can decide to apply the deformations you have made, or hit cancel to revert back to the original mesh before you started adding the points. It's pretty easy to test it, and then not even need to commit to your changes in case you need to change something before continuing the sculpt.
Note: If you are experiencing any mesh tearing: Clear Points with the N-Panel button if you have pressed Enter to turn them Blue (if you are still in the Red mode just press undo) and then add points to the areas that are tearing. This will keep the mesh intact.
if you have checked this add-on out and enjoyed it: Thank you! leave a comment down below of your feedback, and opinions on this add-on. I have been quietly working on this for over a year to solve a personal workflow issue, and have finally gotten this to a workable state. If you want to help support this add-on please consider visiting my Ko-Fi page linked below. Thank you again, and have fun!
ko-fi page
安装方法
- 打开 Blender「编辑 → 偏好设置 → 获取扩展(Get Extensions)」,搜索 Sculpt Pose Chain Tool,可直接从官方库安装。
- 手动安装时,选择适合当前 Blender 版本与系统的 ZIP 包,在「获取扩展」右上角菜单选择「从磁盘安装(Install from Disk)」,选中 ZIP 文件,无需解压。
- 安装后,在偏好设置的「插件(Add-ons)」中确认已启用,并按作者说明使用。
下载安装包
请选择与你的 Blender 版本和操作系统相符的文件,下载由 Blender 官方扩展库提供。
正在加载安装包…
来源与许可
- 作者 / 维护者:the_grass_trainer
- 许可:SPDX:GPL-3.0-or-later
- 来源:Blender 官方扩展库






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