
资源介绍
Import 3ds Max scenes converted by NodeFlow (V-Ray, Corona)
Compatibility: Blender 4.2.0+
官方介绍(中文整理)
导入由 NodeFlow (V- Ray, Corona) 转换的 3ds Max 场景。
将NodeFlow将材料、几何和纹理从一个文件转换成Blender的3D Max场景。
NodeFlow 导入器打开了 . nodeflow 软件包, 并将场景带入您当前的文件。 它完全不线而行: 添加时从不连接到互联网, 使用它不需要账户、 密钥或签名。
它能做什么
- 材料。 包件将转换的材料作为备胎循环节点树; 附加材料附加在您的文件中, 并把它们与属于它们的对象连接起来。
- 几何。 软件包中的 FBX 以 3D 最大输出需求 的方式导入并清理 : 组偏移以移除整个模型, 静默取代 应用缩放 的单键框架动画被剥除, 定制的普通和尖边缘被清除, 对象被角平滑的阴影。
- 纹理。 包件内所装的图像在磁盘上找到,并与使用它们的材料链接。 可以选择将它装入.blend, 使文件自成一体。
- 材料转让:材料被放在正确的物体上,包括FBX导出商丢弃的材料槽中的物品。
- 通常断开的细节。 UV层名称被重新绘制为每个网格的真实层, 峰值强度被缩放到UV布局的实际世界规模, 位移则被缩放至对象的捆绑框。
- 放置。 导入可以作为一组放在 3D 光标上, 放在自己的收藏中, 并标记为资产标记, 这样您就可以从资产浏览器中重新使用它。
它所不做的事,
- 它从不连接到互联网,没有上传,没有下载,没有遥测,没有许可证检查。
- 它不自行转换.max 文件。 转换发生在 Blender 外。
- 它不需要账户、密钥或订阅来运行。
包件来源
。 nodeflow 软件包由 NodeFlow 制作, NodeFlow 是 3ds Max 到 Blender 转换 服务 , 以 nodeflow.art。 转换 是一个付费服务, 需要该网站上的账户; 您用浏览器下载后产生的软件包, 并在这里打开。 此插件是免费的, 并且与您已经拥有的任何软件包一起工作, 包括一位同事发送的软件包。
如何使用
- 将 . nodeflow 软件包保存到磁盘。
- 在 3D 视图端口 打开侧边栏( N) 并选择 节点Flow 标签。
查看官方原文摘要(English)
Bring a 3ds Max scene that NodeFlow has converted — materials, geometry and textures — into Blender from a single file.
NodeFlow Importer opens a .nodeflow package and brings the scene into your current file. It works entirely offline: the add-on never connects to the internet, and no account, key or sign-in is needed to use it.
What it does
- Materials. The package carries the converted materials as ready Cycles node trees; the add-on appends them into your file and keeps them linked to the objects they belong to.
- Geometry. The FBX inside the package is imported and cleaned up the way a 3ds Max export needs: group offsets that lift the whole model are removed, the single-keyframe animation that silently overrides Apply Scale is stripped, custom normals and sharp edges are cleared, and objects are shaded smooth by angle.
- Textures. Images that ship inside the package are found on disk and linked to the materials that use them. Optionally packed into the .blend so the file is self-contained.
- Material assignment. Materials are put on the right objects, including objects whose material slots the FBX exporter dropped.
- Details that usually break. UV layer names are remapped to the real layers of each mesh, bump strength is scaled to the actual world size of the UV layout, and displacement is scaled to the object's bounding box.
- Placement. The import can be put at the 3D cursor as one set, placed in its own collection, and marked as an asset with tags so you can reuse it from the Asset Browser.
What it does not do
- It never connects to the internet. Nothing is uploaded, nothing is downloaded, no telemetry, no licence check.
- It does not convert .max files by itself. Conversion happens outside Blender.
- It does not need an account, a key or a subscription to run.
Where packages come from
.nodeflow packages are produced by NodeFlow, a 3ds Max to Blender conversion service at nodeflow.art. Conversion there is a paid service and needs an account on that site; you download the resulting package with your browser and open it here. This add-on is free, and works with any package you already have — including one a colleague sends you.
How to use
- Save a .nodeflow package to disk.
- In the 3D Viewport open the sidebar (N) and pick the NodeFlow tab.
安装方法
- 打开 Blender「编辑 → 偏好设置 → 获取扩展(Get Extensions)」,搜索 NodeFlow Importer,可直接从官方库安装。
- 手动安装时,选择适合当前 Blender 版本与系统的 ZIP 包,在「获取扩展」右上角菜单选择「从磁盘安装(Install from Disk)」,选中 ZIP 文件,无需解压。
- 安装后,在偏好设置的「插件(Add-ons)」中确认已启用,并按作者说明使用。
下载安装包
请选择与你的 Blender 版本和操作系统相符的文件,下载由 Blender 官方扩展库提供。
正在加载安装包…
来源与许可
- 作者 / 维护者:LitvyakovEugene
- 许可:SPDX:GPL-3.0-or-later
- 来源:Blender 官方扩展库






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