
资源介绍
Transfer expressions and deformations between different meshes
Compatibility: Blender 4.2.0+
官方介绍(中文整理)
不同藻类之间的传输表达式和变形。
网状表达式重新瞄准器转换形状键和网状变形,介于不同地形的网状间。
使用手动对应方式对不相干网贝上的地标进行对齐, 然后保存和重新使用共享这些地形的字符的映射。 使用已经空间对齐的超重叠表面来模件。
用于在字符系统之间传输面部表达式、绘制雕塑形状的键或矫正雕塑,将其转换为低微动动画模片,以及在代理、高分辨率和低分辨率草片之间转移变形。 传输是作为目标上的本地Blender形状键创建的。
最初由Vidyut Gore开发, 用于为科学小说系列Abrahama's Strays创建和动画字符。
更多可下载工具、字符和资产:vidyut.net
查看官方原文摘要(English)
Mesh Expression Retargeter transfers shape keys and mesh deformations between meshes with different topology.
Use Manual Correspondences to pair landmarks on unrelated meshes, then save and reuse the mapping across characters sharing those topologies. Use Overlapping Surfaces for meshes that are already spatially aligned.
Useful for transferring facial expressions between character systems, mapping sculpted shape keys or corrective sculpts to lower-poly animation meshes, and transferring deformations between proxy, high-resolution and low-resolution meshes. Transfers are created as native Blender shape keys on the target.
Originally developed by Vidyut Gore to create and animate characters for the science-fiction book series Abrahamha's Strays. Released as free software in gratitude to Blender and the open-source tools that made the project possible.
More Blender tools, characters and downloadable assets: vidyut.net
安装方法
- 打开 Blender「编辑 → 偏好设置 → 获取扩展(Get Extensions)」,搜索 Mesh Expression Retargeter,可直接从官方库安装。
- 手动安装时,选择适合当前 Blender 版本与系统的 ZIP 包,在「获取扩展」右上角菜单选择「从磁盘安装(Install from Disk)」,选中 ZIP 文件,无需解压。
- 安装后,在偏好设置的「插件(Add-ons)」中确认已启用,并按作者说明使用。
下载安装包
请选择与你的 Blender 版本和操作系统相符的文件,下载由 Blender 官方扩展库提供。
正在加载安装包…
来源与许可
- 作者 / 维护者:vidyut
- 许可:SPDX:GPL-3.0-or-later
- 来源:Blender 官方扩展库






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