
资源介绍
Procedurally generates low-poly trees
Compatibility: Blender 5.0.1+
官方介绍(中文整理)
在程序上产生低粒树。
一个在程序上产生低粒树(树干、有二次分裂的树枝、叶叶群和根系统)的宽度增量,完全的参数和种子可重复产生结果。
由无法制造3D资产的人制作 也为无法制造资产的人制作
使用方法
- 在 3D Viewport 侧边栏中打开树 Gen 标签。
- 调整下文所述小组各部分的设置。
- 单击在面板底部生成。
每次点击都会在以收藏字段命名的收藏中从头开始构建新树( 默认 : 生成树 )。 重新运行创建另一棵树, 而不是修改前一棵树 – 如果您不想保留旧的收藏, 请删除它。
更改种子以获得不同的随机变异, 并保持其他各处设置相同。
小组各节
树树树
核心干体形状:种子、目标收集名称、总树高、干线半径、干线环/部分计数、干线侧计数(圆形)和干线弯曲(干线向顶向水平倾斜多远)。
主要分会
控制树干上有多少树枝生长, 他们可以开始的树干上方的高度范围, 最小的间隔, 它们在树干上分布的均匀性( 角顺序), 同一高度的树枝数量、 分支长度和长度组合的可能性, 厚度、 曲度、 区段计数, 以及树枝是否作为一个对象被连接到树干上。
中等分会
中等(树枝级)将每个主要分支分割开来:发生分裂的可能性、沿可发生分裂的分支的位置范围、每分裂多少个二等分母产卵、它们的长度(作为母分支的一小部分)和厚度,以及每个第二分支是否在加入前被Boolean撕成母体。
根根
底底根系统,从树干基中生长:计数,离主干轴根连接有多远,厚度、半径夹、长度、垂直和横向弯曲、段数、向上阶段(下潜前的初始弧),二级根分解(与分支二进制相同),根和其二进制是否在加入树干前被布利恩撕裂。
简化网格
查看官方原文摘要(English)
A Blender add-on that procedurally generates low-poly trees – trunk, branches with secondary splits, leaf clusters, and root systems – fully parametric and seeded for repeatable results.
Made by someone who can't make 3D assets, for those who can't either.
Usage
- Open the Tree Gen tab in the 3D Viewport sidebar.
- Adjust the settings in the panel sections described below.
- Click Generate at the bottom of the panel.
Each click builds a brand-new tree from scratch inside a collection named after the Collection field (default: GeneratedTree). Re-running Generate creates another tree rather than modifying the previous one – delete the old collection if you don't want to keep it around.
Change Seed to get a different random variation while keeping every other setting the same.
Panel Sections
Tree
Core trunk shape: seed, target collection name, overall tree height, trunk radius, trunk ring/segment count, trunk side count (roundness), and trunk bend (how far the trunk leans toward horizontal by the top).
Main Branches
Controls how many branches grow off the trunk, the height range along the trunk they can start in, minimum spacing between them, how evenly they're distributed around the trunk (Angle Order), the chance of a whorl of branches at the same height, branch length range and length mix, thickness, curvature, segment count, and whether branches get joined into the trunk as one object.
Branch Secondary
Secondary (twig-level) splits off each main branch: chance of a split occurring, the position range along the branch where splits can happen, how many secondaries spawn per split, their length (as a fraction of the parent branch) and thickness, and whether each secondary is Boolean-trimmed into its parent before joining.
Roots
A below-ground root system growing from the trunk base: count, how far from the trunk axis roots attach, thickness, radius clamps, length, vertical and lateral curvature, segment count, upward phase (initial arc before diving down), secondary root splits (same idea as branch secondaries), and whether roots and their secondaries are Boolean-trimmed before joining into the trunk.
Mesh Simplification
安装方法
- 打开 Blender「编辑 → 偏好设置 → 获取扩展(Get Extensions)」,搜索 Generate Tree Plugin,可直接从官方库安装。
- 手动安装时,选择适合当前 Blender 版本与系统的 ZIP 包,在「获取扩展」右上角菜单选择「从磁盘安装(Install from Disk)」,选中 ZIP 文件,无需解压。
- 安装后,在偏好设置的「插件(Add-ons)」中确认已启用,并按作者说明使用。
下载安装包
请选择与你的 Blender 版本和操作系统相符的文件,下载由 Blender 官方扩展库提供。
正在加载安装包…
来源与许可
- 作者 / 维护者:YGForge
- 许可:SPDX:GPL-3.0-or-later
- 来源:Blender 官方扩展库









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