Beantextures:Blender 材质与纹理插件

下载来源:Blender Extensions。
Blender 官方扩展库收录Blender 插件

资源介绍

Addon to help with 2D texture-based animations

Compatibility: Blender 4.2.0+

官方介绍(中文整理)

添加帮助 2D 纹理动画。

拥有一个 RIG 界面, 但对于 2D TextURES : 纹理开关节点生成 + 配置模式的控制 !

你是一个3D艺术家,但你需要一个2D纹理的钻机?

如何运作?

Beantextures 可以帮助您的工作流程, 生成本地 Blender 节点组, 与您的图像纹理控制相邻, 基本上与图像序列节点相似, 但却具有细微的重力控制。 但是, 不仅如此 : 准备使用钻机 UI 构建器可以将您生成的纹理整合到您的钻机中。 它可以将节点属性直接暴露在您的动画工作空间中。 最终,你不用碰司机 * 做一个2D 自然纹理的钻机。

什么样的节点组 它能做吗?

Beantextures 提供了图像转换节点与混合方法, 即一组混合节点堆在一起以提供控制。 这可能很重, 图像数量有限( 在 EEVEEE 中) , 但到目前为止, 我还没有发现这对我的钻机有什么问题。

支持其他方法(如UV砖)或许会来, 但我真的不打算使用它,

我的档案如果没有附加文件会有效吗?

是的, 因为 Beantextures 产生本地设置, 因此实际动画不需要。 这确保动画数据永远不会丢失, 即使附加数据不在附近。

然而, 没有添加, 您将无法直接控制 表面模式的纹理。 如果您想要拥有本地控制, 那么只能使用节点组生成器来创建可切换的纹理, 但您可以自己提供钻机 UI( 由司机和所有那些把戏)。

如何打开 Pose 模式的弹出菜单 ?

ctrl+g 是默认的密钥映射, 但您可以将其更改为任何您想要的东西。 操作员名为“ 播放 Beantextures Propps ” , 您可以从您的用户偏好中或通过操作员查找器来更改它。

与自动密钥操作吗 ?

是的, 当自动键入启用时, 键盘将自动插入, 因为您正在动画本地的 Blender 属性。

任何能打破陷阱的东西吗?

设置完成后可能不重命名节点群集实例, 因为许多 Beantextures 连接器设置组件都依赖于此。 不过节点标签可以更改。 但老实说, 如果您重新命名您添加的节点, 我会很惊讶。

限制

  • 您无法单击 i 从菜单弹出弹出插入键盘 , 原因有。 这似乎是 Blender 的错误。 请使用右边的插入按钮。
查看官方原文摘要(English)

HAVE A RIG UI, BUT FOR 2D TEXTURES: texture switch node generation + controls in pose mode!

You're a 3D artist, but you need a rig with 2D textures? You're in the right place! Get rid of those pesky all-drivers setup where you have to remember how to move your bones just to change your image textures.

How does it Work?

Beantextures can help your workflow by generating native Blender node groups alongside the control for your image texture, essentially making something similar to image sequence nodes but with finer-grain control. However, not just that: ready to use rig UI builder is ready to integrate your generated textures to your rig. It works by exposing the node property directly into your animation workspace. Finally, you don't have to touch drivers at all* when making a rig with 2D animatable texture.

What Kind of Node Group Does it Make?

Beantextures provides image switching nodes with the mix method, i.e a bunch of mix nodes stacked together to provide control. This could be heavy and may have a limitation of number of images (in EEVEE), but so far, I have not found it to be a problem for my rigs.

Support for other methods (such as UV-based tiling) may come, but I don't really plan to use it at all—feel free to leave suggestions on that.

Will My Files Work Without the Add-on?

Yes, since Beantextures generates native setup and therefore isn't needed for the actual animations. This ensures that animation data will never be lost, even when the add-on is not around.

However, without the add-on, you will not be able to control the textures directly from pose mode. If you want to have a native control, then you can use only the node group generator to create switchable textures but provide the rig UI yourself (with drivers and all that tricks).

How to Open the Popup Menu in Pose Mode?

ctrl+g is the default keymap, but you can change it to anything you want. The operator is called "Display Beantextures Props" and you can change it from your user preferences, or through the operator finder.

Does it work with Auto Keying?

Yes, keyframes will be inserted automatically when auto keying is enabled—since you're animating a native Blender property.

Anything That can Break the Setup?

Probably don't rename node group instances after you're done with the setup, since a lot of Beantextures connector setup components rely on that. Node labels are okay to change, though. But honestly, I'd be surprised if you rename nodes you add at all.

Limitations

  • You can't click i to insert keyframe from the menu pop-up, for some reason. This seems to be a bug from Blender; please use the insert button at the right.

查看官方完整介绍 ↗

安装方法

  1. 打开 Blender「编辑 → 偏好设置 → 获取扩展(Get Extensions)」,搜索 Beantextures,可直接从官方库安装。
  2. 手动安装时,选择适合当前 Blender 版本与系统的 ZIP 包,在「获取扩展」右上角菜单选择「从磁盘安装(Install from Disk)」,选中 ZIP 文件,无需解压。
  3. 安装后,在偏好设置的「插件(Add-ons)」中确认已启用,并按作者说明使用。

Blender 官方安装说明 ↗

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