My very first contribution. I wanted some semi real looking grapes and also wanted to avoid using photo textures and real SSS to save render times. I put the model togther from smaller clusters so should be fairly easy to break back apart again. The shader is in 3 main parts and I have added labels to indicate dust, inner glow and final gloss as each lighting set up benefits from a few tweaks. Hopefully this will be useful. Best wishes all
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