This is Illumina.
She has about 20000 triangles and was fully optimized to run in Blender Game Engine in real time.
She is fully textured and shaded but has no rig.
I’ve made her to show case my mastery in modeling/shading/texturing.
The entire shade can be adjusted with the node editor, so if you want red hair, blue specular or anything alike you can achive it by simply adjust the curves/values.
The thing that would make me the most happy person on the planet would be seing her moving in an actual game.