My work for the Blendswap character contest. All done in 10 days. Modeled/sculpted/textured/rigged in Blender. Render is BI. The main model has 5212 faces and consists of body/boots/bottom cloth/belt/armguards/wings. The chain is accessoary since its very high-poly(40K faces). Body/wings/face/chain are rigged with a custom rig, mostly using IK constraints.
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