This is the final rig of my character design
it's triangulated and optimized for used in game engine like udk (tested)
took me bout 2 month to finish it from zero
there's a little uv overlapping in finger but' i think it's fine (forget to double check it, sorry)
Hope you guys like it 🙂
you can use this model in your personal project, but don't forget to credit me 🙂
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