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When you open the Blend file you will see that

The collision bounds

The controllers

The hinges

The makehuman mesh

The makehuman bones

And a plain

Are all on their own layers

You move the model by translating the hip controller

You pose the model by rotating the controllers

There are 3 animation scripts

Use the scripts by first selecting one of the collision bounds

Then box slecting all the rest

At frame 1 run 1_check_ani

Using the controllers make your animation

With the collision bounds selected

on the last frame run

2_add keyframe

Advance one frame and run

3_uncheck_ani

Then run 2_add keyframe

blend file can be found here :

ragdoll preview image 1

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