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This blend is using volume lighting, Sub Surface Scattering on the skin and Hair made with the Hair Tool addon. The Hair is both Rigged and a Cloth sim. Check out the technique here: Softbody Hair I used Cloth instead of Softbody, but the rigging and weighting technique is the same. The outfit was made in Marvelous Designer. Eve, Outfit and Sword textured with Substance Painter. By using Filmic Colormgmt and Volume lighting, you can crank up the values super high without blowing out highlights. This also means the sub surface skin gets nice glow from back lighting. Enjoy

Contact info: https://paulbzpud.wixsite.com/portfolioenter your email address in the "subscribe" section to get in touch with me for any freelance or game dev projects.

Eve preview image 1

Eve preview image 2

Eve preview image 3

Eve preview image 4

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